I'm not shy to admit that I absolutely loathe the notion of passwords, considering all they do is waste several minutes of time either trying to remember them or write them down in order to pick up your progress. This is also paired with the fact that you're not choosing to incorporate a save feature. Dumbing down the gameplay back to the very basics would make the game seem far more outdated than it would challenging or interesting. While I might be alone on this one, I don't think this is such a good idea. ![]() By removing these aspects, you are essentially removing any sense of depth from your game.īased on the trailer and what you stated on your site, it definitely looks like this is going off of aspects from the very first Mega Man game. ![]() They make for different possibilities and present the player with more basic options in how they can approach certain situations. ALL of these aspects add depth to the gameplay elements of Mega Man. ![]() First of all, your notion that the aspects of sliding, a chargeable buster, and E-Tanks "water out" gameplay and add nothing to it are completely untrue. I don't mean to be completely antagonistic, but this sounds fundamentally wrong on so many levels that it just hurts my brain.
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